Audio Book Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them with FREE PDF EDITION Download Now!

Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them By Jamie Madigan

PDF Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them with Free EASY Reading Download Now!



Kindle Store,Kindle eBooks,Humor & Entertainment Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them Jamie Madigan
 4,6


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PDF Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them with Free EASY Reading Download Now!


Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it’s not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what’s happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium’s success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that’s becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

At this time of writing, The Ebook Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them has garnered 9 customer reviews with rating of 5 out of 5 stars. Not a bad score at all as if you round it off, it’s actually a perfect TEN already. From the looks of that rating, we can say the Ebook is Good TO READ!


PDF Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them with Free EASY Reading!



If you're not familiar with psychological motivations in games and are interested in the topic this is an easy book to recommend. It is a great overview of where games overlap psychology. Tons of examples of specific psychological knowledge with specific examples of how they apply to games. I've encountered a lot of these from different behavioral psychology books and my games experience and still found examples that increased my knowledge.There are a few points that keep it from 5 stars in my mind. The author leaves a lot of loose threads where he has made connections in his mind but not explain them fully in the book. For example he talks about the Dunning-Kruger effect in tutorials and specific games, but leaves you hanging as to whether the specific games have addressed it or what the benefit would be to telling players they suck at a game earlier. I think that points to a larger organizational problem with the book. The sections seem forced and not fleshed out based on the larger topics. It feels like the book is covering a checklist of topics and a page count.


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